The original Men Of War, I should probably admit, is the real-time strategy that interests me most of all. But there are some caveats to that, obviously. The fifteen skirmish maps are all excellent, and are close to constituting a new campaign in their own right.
Up front I want to say one thing: people who were worried about the skirmish and multi-player focus detracting from the single-player challenge have nothing to fret about.
Men of war assault squad 1 revive full#
I've already been spending a lot of time on the beta, but now we've been able to look at the full thing. We were lucky enough to be the first publication to get our hands on the complete build of Men Of War: Assault Squad, and I've been reviewing the hell out of it. I'm not sure how I feel about the current medic system, but I think I prefer it to the micro-mare that would be a med-evac system.A little bit of a world exclusive, this one. And yes, I know nothing in MoW is automated, which is a real shame as it could use a semi-automated logistics system. Automating a medevac system would be even worse as then you'd have random soldiers breaking cover to grab a guy who just got mowed down. And then you get to either reorganize them into a new squad or run them back to their old one(s), assuming you haven't gotten caught up in something else. IF a new med-evac system were put in then the question of re-arming and supplying those infantry would be problematic at best since I've yet to see a medic stop to grab someone's rifle when dragging him to safety. As Vashyo points out, just keeping your troops supplied is a full time job even with squad spread. Adding more micro isn't going to do anyone any favors. Let's face it the game already verges on too much micro for most players, which I suspect is a major contributor to the relatively small player base. Also big missions would likely be out of the question since who can babysit dozens of troops and tanks while also carrying invidual people around while resupplying tanks and other things with more ammo.
The fact that if your squad of 8 goes down and you have to invidually select 8 people to carry those people around is just too much micro, especially if we playing on heroic where infantry mans life is lot shorter cause of the lot lower health. I never buy medics if they are invidual buys, but I will use them if they happen to be the current unit im controlling and theres somebody down close by. I kinda see people only using medics if they have access to them and they dont have anything more important to do, and this is quite rare. Infantry is totaly overpowered especially with the current immediately revive-and-back-to-duty-system. Most people don't even order a medic because it is easier to just call in another squad and let your wounded infantry bleed to death. I don't like how unimportant it is to revive your infantry. If we want realism the soldiers should go down permanently, but then MP wont be that much fun for people who lose men and have to wait for them or not play the game at all if they doing the squad-based missions.įor me it's the other way around. I prefer it to be as simple as possible like we currently have it.
Originally posted by Vashyo:This would eliminate healing of soldiers completely for me, just too much micro for something that will likely go down again within the next minute. Also I think this could bring a great atmosphere to the battlefield when constantly wounded soldiers get carried back from the frontline. And I know that the animation of carrying another soldier is already in the game. I think such a system could be implemented particularly in SP but would also be possible in MP. You can't just hold back one medic and revive a whole squad after an infantry "Kamikaze -attack" because one medic can't carry all the wounded back to the flag-/healpoint before they die. Recapturing such a point where many wounded are waiting to get back would mean a big advantage.Ĥ. Flagpoints / Healpoints would get a greater tactical importance. Its more realistic to have a certain amount of time to "heal" a wounded soldier.ģ. You need to risk another soldier to rescue the wounded and "lose" him while he carries the wounded back to the flag-/ healpoint.Ģ. I would prefer a system where the wounded soldier needs to be carried to a certain position (maybe a flagpoint / healpoint) and gets revived there after a certain time.ġ. So if a soldier gets wounded the current system of an immediate "back to duty" is kind of overpowered and unrealistic. Just a little idea how the reviving system could be improved: